2022.03 - 2022.12 (10 Months)

Wonderscope

Wonderscope

PRODUCT
UX/UI
SYSTEM
BRANDING
PROTOTYPE

Practical Near-surface AR Device for Museum Exhibits

Mobile augmented reality (AR) applications have become essential tools for delivering additional information to museum visitors. However, interacting through a mobile screen can potentially distract visitors from the exhibits.

Wonderscope received iF Design Award 2023 Winner- User Experience.

Deliverables

Near-surface AR Device

Mobile Application

Interactive Exhibition

Branding

Team

HyeonBeom Yi, Sunwoo Baek, Sohyun Park, Junbeom Shin, Seunghyeon Han, Yeeun Shin
Prof. Woohun Lee, Prof. Geehyuk Lee

Responsibilities

Exhibition Content Design

Unity App Development

User test

Branding

Tools & Materials

Unity, Figma
Fusion360, Keyshot

User test: Conversational Analysis, Behavioral Observation, Post-interview

Unity, Figma
Fusion360, Keyshot

User test: Conversational Analysis, Behavioral Observation, Post-interview

Unity, Figma
Fusion360, Keyshot

User test: Conversational Analysis, Behavioral Observation, Post-interview

Design Approach

Near-Surface AR

WonderScope is a near-surface AR device for providing digital information on the surface of the real exhibit, such as magic lens interaction, which can enhance the situatedness of information and visitor experience.

Conventional AR

Many museums use mobile AR technologies to provide digital information on the physical exhibits. However, visitors interacting with digital content keep a distance from real exhibits, which distracts visitors from the exhibits.

Many museums use mobile AR technologies to provide digital information on the physical exhibits. However, visitors interacting with digital content keep a distance from real exhibits, which distracts visitors from the exhibits.

Interaction Overview

ATTACH

Attach WonderScope to your phone.

TAG

Tag the circle on the exhibition

EXPLORE

Explore the surface of the exhibition

AR Interaction

Surface Exploration

Moving along the surface of the exhibit, WonderScope augments the information on the exhibit's surface.

Internal Exploration

Moving WonderScope along the surface of the exhibit augments it as if viewing the interior.

Use Scenario with Expandability

Use Scenario

Smartphone-based,

Module attached to smartphone

Smartphone-based,

Wearable

Smartphone-based,

Wearable

Tablet-based,

Module attached to object

Tablet-based,

Module attached to object

Smartphone-based,

Module and smartphone attached to object

Smartphone-based,

Module and smartphone attached to object

Standalone,

with embedded display

Standalone,

with embedded display

Technology used

Application Scenario Develop & Prototyping Process

The process of designing content scenarios and developing prototypes for a study exploring the impact of exhibits using WonderScope on visitor interaction in a museum.

  1. Exhibit Theme Ideation

  1. Content Ideation for Exhibits

  1. Designating Content for WonderScope

  1. Unity Content App Development

  1. User Testing

Branding

Logo

Color

Symbol

This logo implies the meaning of displaying digital contents on surface of objects through a magic lens effect.

Acheivement

Exhibition

  • Special Exhibition, Korea National Science Museum, South Korea

  • Daegu National Science Museum, South Korea

  • Dongdaemun Design Plaza(DDP), South Korea

  • ID KAIST, South Korea

Media

Featured on national news broadcasts : KBS, MBC, TJB

Award

iF Design Award 2023, Winner in User Experience (UX)

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